Book: Teaching Primary Computing by @ICTMagic

Bloomsbury Curriculum Basics

Teaching Primary Computing

Teaching Primary Computing







        Practical Ideas





            • Covers ideas and content from Year 1 to Year 6.
            • Creative and practical ideas to support computational thinking.


            • Based on the England curriculum, but transferable for other jurisdictions.

            We are living in a world where society is becoming more reliant upon computers, technology and the internet. As teachers, we are preparing our pupils for a world of work which is unrecognisable today, and children are mainly savvy to the world of technology, being unafraid to test the boundaries with their technological experiences. Schools are a great setting to help children navigate their way safely around this technological world, yet many are afraid of the activities which they can do to ensure pupils are e-savvy, with teaching colleagues still unsure of the world of technology available at their disposal.

            This is where Martin Burrett’s “Teaching Primary Computing” is of significant value, laying the foundations of computing in the primary setting, with activities being built from Year 1, through to more complex activities aimed at Year 6 pupils. Although referenced towards the National Curriculum in England, the scope of the book can be used as a template of ideas and activities for teachers in any jurisdiction, covering key concepts such as coding, Digital art, online searches, 3D design, and much more. Each year group (aimed for pupils aged 5-11) has three distinct sections covering: Using and understanding computing; e-savvy, and; coding – all complimented by achievable creative activities which also encourage deep thinking, artistic thinking and logical thinking.

            This book is a must for anyone considering redesigning or developing their Primary Computing curriculum, and is of value for all teachers at any level of computing competence.

            What the publishers say:

            Computers are just for playing games, right? Many of your pupils will think so. It may be a cultural shift for both the pupils and their parents to change that perception of computing. However, the learning gained from the ‘games’ played on computers in the primary classroom is paramount. The teaching ideas in this book use mostly free tools, which operate across the many platforms that primary schools use. Based on the National Curriculum, the book is split into year groups, and each chapter offers practitioners an essential summary of all the information and vocabulary they need to successfully implement the activity in the classroom.

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