Session 238: Gaming in the Classroom

Gimmick, or True Learning Potential?

#UKEdChat explored the potential of using games / gaming within the classroom (at all levels) to support the learning process. Co-hosted by Elani McDonald and Lenny Dutton, the session asked the following questions:

  1. What games (tech or non-tech) do you use in lessons, and what impact do they have on learning?
  2. What are the key elements of gaming which make them invaluable to use in the classroom?
  3. How can tech/non-tech gaming help us differentiate learning?
  4. How is it possible to measure any added-value and skills gained through gaming?
  5. What non-educational games can you use for educational purposes? Any examples of impact/engagement?
  6. Finally, let’s focus on technological gaming. How can educators tap into the fascination shown by pupils?

Summary:
[pullquote]

Students should be creators not consumers of content: why I love Games Design[/pullquote]

The majority of people were positive about gaming in the classroom as it enables differentiation, engagement and ignites a passion for learning. Mostly the games represented STEM subjects, but various others were mentioned for languages, including storytelling and creative writing. The conversation centred mostly on digital gaming, however, there were several mentions of board, card and other non-tech games and the positive influence it has on learning.

Most mentionable games include: Minecraft, Kahoots, SimCityEdu. It was nice to see a mixture of games designed for educational purposes as well as other games.

People shared blogposts and lesson plans for many games, but mostly games made for non-educational purposes. It was nice to see teachers using something that students are already passionate about and taking it into the classroom.

The majority of people were positive about gaming; however, sometimes it was not easy to measure the impact in a tangible way. The games designed for the classroom, this was easier to see/measure. Most reported seeing an increase in teamwork, confidence and creativity.

Teachers are already realising that we need to engage in technology to prepare students for the ‘real world’ and now games add an extra element as we are no longer teaching how to use technology, but are using technology to engage in everyday life as well as improving teaching and learning in all subject areas in school.

Tweet of the Week:

  • Simon Johnson @clcsimon
    @elanimcd @StuartLock @MrReddyMaths @TTRockStars Students should be creators not consumers of content: why I love Games Design #UkEdChat

Other Eye-Catching Tweets:

  • Elani McDonald @elanimcd
    @missedutton @kahoots quick and easy and students are engaged in it. Highly recommend for intro or revision session. #ukedchat
  • Mr Allsop History @MrAllsopHistory
    I shared this in #UKEdChat last week, still relevant this week: Buckaroo historical causation (this is Eng Civil War)
  • Simon Johnson @clcsimon
    @ExplainingMaths Card tricks are also great for teaching Computational Thinking skills: https://teachwithict.weebly.com/computing-blog/inject-some-magic-into-your-computing-lessons-introducing-algorithms-through-magic-tricks … #UkEdChat
  • Ben Davies @b3ndavi3s
    @ukedchat @elanimcd @missedutton A5: top trumps are a great way to introduce the structure of databases #ukedchat
  • caroline hardman @73caroline
    @missedutton @ukedchat @elanimcd Lots of links between game design and story planning. Need a main character, an enemy, a goal, obstacles…
  • Ben Davies @b3ndavi3s
    @73caroline @ukedchat @missedutton @elanimcd We are using Temple Run this week to develop writing with fronted adverbials #ukedchat
  • Learning Bird @learningbird
    improvement will be shown in all aspects of their work. when students learn, they improve and gain confidence #ukedchat
  • Simon Johnson @clcsimon
    @elanimcd @StuartLock @MrReddyMaths @TTRockStars Students should be creators not consumers of content: why I love Games Design #UkEdChat
  • William Turner @WillTurner1988
    @missedutton I totally agree! I feel it helps us see where students struggle and need help, without the added pressure #ukedchat
  • Ben Davies @b3ndavi3s
    @ukedchat @missedutton @elanimcd the instant feedback provided by tech based games is great for learners #ukedchat
  • Charlotte @CharHarAgain
    @missedutton @elanimcd iPads and QR code treasure hunts are a reliable staple. not exactly
  • Miss Lynn @jo3784
    @clcsimon @ukedchat @missedutton @elanimcd I’m attempting this in an after school club too – group loved making hide and seek in Minecraft!
  • Simon Johnson @clcsimon
    @ukedchat @missedutton @elanimcd I’m using Minecraft to teach coding in Python https://teachwithict.weebly.com/minecraft-pi.html … #ukedchat

About Your Hosts:

  • Elani McDonald – IB Science & Mathematics Teacher & University Councillor at Halcyon London International School, IB Workshop leader, Author & School visitor @elanimcd, elanimcd.blogspot.co.uk.
  • Lenny Dutton – Digital Librarian, IB Design Teacher & Personal Project Coordinator at Halcyon London International School, Raspberry Pi Certified Teacher, Google Certified Teacher, Google Certified Educator @missedutton, excitededucator.com.

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About UKEdChat Editorial 3105 Articles
The Editorial Account of UKEdChat, managed by editor-in-chief Colin Hill, with support from Martin Burrett from the UKEd Magazine. Pedagogy, Resources, Community.

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