Should gambling be added part of the PSHE curriculum?

With the NHS in England set to open its first clinic for young gambling addicts (click to read BBC story), should the dangers of gambling be added into the PSHE curriculum? With the rules in the UK relaxed a few years ago exercises to get young people to critically think about gambling and the impact that can result. Many popular sporting events, shirt sponsorship and television advertising all make gambling more visible in society, but with the advent of technology, including the ease of gambling online through smartphones, tablet or computer, then the susceptibility of risk-taking young people can result in significant losses.

The NHS National Problem Gambling Clinic will aim to offer support to people aged 13 to 25 as part of a long-term plan which will see 14 clinics open around England, with the first is set to open in Leeds this summer, followed by others in Manchester and Sunderland. The Gambling Commission claims that there are over 55,000 young people across the UK with a gambling addiction.

How can education / teachers help inform young people about the dangers of gambling?

One simple strategy to make young people aware of gambling is to explore some of the images and advertising around them and critically question the promotions and messages. The risk-taking nature of an adolescent’s development also needs to be explored and with the ease of gambling being so easy through technology. Also, opportunities to explore how the mind develops, and how they deal with the messages around in society, can also be explored, to allow individuals to critically think about the different aspects of gambling that can impress upon them all too easily.

Does gambling feature in your PSHE curriculum? Share how you discuss the issues of gambling with your students by adding a comment at the foot of this page.

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About @digicoled 447 Articles
Colin Hill - Founder, researcher and editor of ukedchat. Also a bit of a tech geek! Project management, design thinking, and metacognition.

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