Games in Education

  • #UKEdChat session 516.
  • Games increase motivation and engagement
  • Digital games add an extra level of complexity
  • Certain subject areas lend themselves to gameplay more than others, with PE and computing being two examples of where games can take a central role.
  • Click here to view the tweet archive.
  • How can you implement games within education to support teaching and learning?

#UKEdChat session 516 – Games have been part of school life, certainly for the past century and probably long before that, but in reason decades the gamification of learning has grown in popularity. From sport games to computer games, and from word games adapted Radio 4’s Sorry I Haven’t a Clue, to the now ubiquitous UFO landing make-believe game, inspiration comes from many places. Marking drinking games anyone?

Certain subject areas lend themselves to gameplay more than others, with PE and computing being two examples of where games can take a central role. But do games have an impact on academic learning, or are they a distraction? The body of academic research suggests that games certainly increase motivation and engagement, but there is a more mixed picture when it comes to moving learning forward, and how a particular game seems to be very important. Digital games add an extra level of complexity, in that they are rarely designed by the teacher themselves and are not bespoke to the particular needs of the class nor adapted to the specific direction of a lesson.

In the #UKEdChat discussion on Thursday 13th August 2020 at 8pm (UK) we discussed how games can augment the learning experience, how to choose the best games for your lesson, and how to use games to improve independent learning.

Questions

  1. Which classic board game is your favourite for your subject area or lessons and why?
  2. How can games improve independent learning?
  3. Have you created a game for your lessons, and how is it played?
  4. How can we assess the effectiveness of games in our lessons?
  5. What features do you best games for education have?
  6. What is the teacher’s role when students are playing games in class?
  7. What role do digital games play in your classroom, and what is their impact?
  8. What is the role of competitive games in the classroom, and what are their pros and cons?

Click here to view the tweet archive

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About @ICTmagic 704 Articles
Martin Burrett is the editor of our popular UKEdMagazine, along with curating resources in the ICTMagic section, and free resources for teachers on UKEd.Directory

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